In Zenject, Installers serve as container for grouping your binding statements and making them reusable. This Unity tutorial covers the different types of Installers that are available in Zenject.
This is the first post in a Unity tutorial series on UniRx and Reactive Programming.
This video takes a closer look at Zenject bindings, focusing on how to configure them using built-in configuration methods.
In this video we’ll talk about the 4 Zenject injection patterns used for dependency mapping.
Zenject is a lightweight Dependency Injection framework that was created just for Unity.
Impure functions are difficult to test because they rely on direct and indirect input. Test doubles, like those provided by NSubstitute, can be overridden to return the values and verify the behavior you expect.
Writing unit tests for Unity input code is hard because Unity’s Input class is static. In this video I’m going to show you two techniques that’ll make unit testing with Unity’s time and input APIs much easier: The Humble Object Pattern and Depencency Injection.
In this video we’ll be adding Test Data Builders to our test suite. The result will be better unit tests that are maintainable and easy to read.
In this post we’ll be creating a Unity editor window that performs some pretty basic Unity terrain generation using a configurable heightmap texture.
In part 4 we’ll make progress by exposing some state information on the Heart class and chipping away at the implementation of the HeartContainer’s Replenish method.