This is part 1 of Learning UniRx, a Unity tutorial series designed to teach you how to use Reactive Extensions for Unity.
In this video we’ll be adding Test Data Builders to our test suite. The result will be better unit tests that are maintainable and easy to read.
In this post we’ll be creating a Unity editor window that performs some pretty basic Unity terrain generation using a configurable heightmap texture.
In part 4 we’ll make progress by exposing some state information on the Heart class and chipping away at the implementation of the HeartContainer’s Replenish method.
Unit testing Unity code can pretty challenging at first. But learning how to unit test your game code is a valuable skill that every game developer should have in their toolkit.
Welcome to part 3 of Test-Driven Development in Unity! In this video we’ll look at unit tests with multiple collaborators.
Part two of my Test-Driven Development in Unity in series, where we’ll be implementing a heart based health system much like the one found in the Zelda franchise.