The TECH and LTS streams were designed to allow the Unity devs to rapidly release features while still being able to support a stable version of Unity.
Zenject is a lightweight Dependency Injection framework that was created just for Unity.
Impure functions are difficult to test because they rely on direct and indirect input. Test doubles, like those provided by NSubstitute, can be overridden to return the values and verify the behavior you expect.
In this post we’ll be creating a Unity editor window that performs some pretty basic Unity terrain generation using a configurable heightmap texture.
Unit testing Unity code can pretty challenging at first. But learning how to unit test your game code is a valuable skill that every game developer should have in their toolkit.
Welcome to part 3 of Test-Driven Development in Unity! In this video we’ll look at unit tests with multiple collaborators.
Part two of my Test-Driven Development in Unity in series, where we’ll be implementing a heart based health system much like the one found in the Zelda franchise.
Welcome to the first post in a video series I call Test-Driven Development in Unity. Over the course of this series we will be implementing the Life Gauge from Zelda: Breath of the Wild.