In this series you’ll learn about the game development process by watching me implement the Red Dead Redemption 2 health system in Unity.
The TECH and LTS streams were designed to allow the Unity devs to rapidly release features while still being able to support a stable version of Unity.
In this post we’ll be creating a Unity editor window that performs some pretty basic Unity terrain generation using a configurable heightmap texture.
Unit testing Unity code can pretty challenging at first. But learning how to unit test your game code is a valuable skill that every game developer should have in their toolkit.
Welcome to part 3 of Test-Driven Development in Unity! In this video we’ll look at unit tests with multiple collaborators.
Part two of my Test-Driven Development in Unity in series, where we’ll be implementing a heart based health system much like the one found in the Zelda franchise.
Welcome to the first post in a video series I call Test-Driven Development in Unity. Over the course of this series we will be implementing the Life Gauge from Zelda: Breath of the Wild.